Weapon (dagger), legendary (requires attunement by a 1 day to attune)

This manically Dagger was forged by Alara

When attuned the daggers connects to the warlocks Spell slots

The Warlock can sacrifice a spell slot to either make the daggers reach  increase by 5ft or increase the damage(Piercing)  by 1d12 (This is a bonus action)

The higher spell slot sacrificed the more powerful the dagger will become.

The increments are 1 spell slot  Equals to reach  increase by 5ft or increase the damage(Piercing) by 1d12

1st level spell slot sacrificed  - reach  increase by 5ft or increase the damage(Piercing) by 1d12

2nd level spell slot sacrificed - reach  increase by 10ft or increase the damage(Piercing)  by 2d12

3rd  level spell slot sacrificed - reach  increase by 15ft or increase the damage(Piercing)  by 2d12

And so on

 If the warlock choses they can sacrifice all their spell slots to create  Alara's wrath 

Alara's Wrath

A swarm of necrotic daggers sweeps out from you.  Each creature in a 90-foot sphere  originating from you must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took.

 

 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Necrotic, 1 day to attune, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

RhinoTheRazorclaw

Comments

Posts Quoted:
Reply
Clear All Quotes