Potion, unknown rarity
You regain 4d4 hit points when you drink this liquor. The red liquid is speckled black from black root.
Must make a constitution saving throw with disadvantage to not be intoxicated. If saving throw fails become intoxicated and take 1d8 poison damage from the black root . If the saving throw fails and you are already intoxicated, take an extra 1d6 poison damage from alcohol poisoning.
Notes: Bonus: Hit Points, Costs 70 gold., Healing, Consumable
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