A dagger that looks similar to a sharp shard of dark bark.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
While attuned to the dagger you can cast the spell barkskin once per day. In addition to this, whenever you kill a creature you heal up to half the damage you dealt in the killing bow. If you heal over your hit point maximum, the remaining hit points transfer into temporary hit points
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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