Ring, rare (requires attunement by a - True, Only attunable after the ring has "tasted" the wearer's blood)

This black metal ring is formed of three flat strips of metal chaotically braided around each other to form a ring. Set in the center of the ring is a diamond, but this diamond's sharp base protrudes slightly inside the base of the ring. Once attuned, the diamond takes on a blood red color and can only be removed from the wearer by either dismemberment or the casting of a greater restoration spell. This ring is cursed. While wearing the ring, the wearer is unable to see or understand any valid reason to remove it. If someone attempts to remove the ring, the wearer must make a DC 17 Wisdom throw or do everything in their power to prevent the ring from being removed.

Charge Accumulation: Every time the wearer takes physical damage (all damage excluding radiant and psychic damage) from a creature other than him/herself that is hostile to them, one charge is added to this ring. If the wearer goes 1 minute without taking damage and has accumulated less than 12 charges, all remaining charges are lost with no effect. However, if the wearer has accumulated 11 or more charges they will take 1d8 necrotic damage per round for a number of rounds equivalent to the number of remaining charges above 10. This effect ends and all remaining charges are lost when you reach 10 charges

Charge Effects: As charges accumulate, the ring grants the wearer stacking boons and curses.

0-4 Charges: +1 Bonus to CON score

5+ Charges: The Bonus to the wearer's CON score increases to +2

10+ Charges: +10 movement speed, -2 AC

13+ Charges: The wearer can now make an additional attack as part of their attack action, The wearer becomes vulnerable to necrotic damage

18+ Charges: The Bonus to the wearer's CON score increases to +4

20 Charges: Once 20 charges have accumulated, the wearer will fall unconscious for one hour. This sleep can only be broken via the use of a Greater Restoration or Wish spell. When in this sleep, healing spells/effects of less than 6th level cannot affect the wearer.

Notes: Bonus: Constitution Score, - True, Only attunable after the ring has "tasted" the wearer's blood, Buff, Utility, Combat, Cursed

Item Tags: Buff Utility Combat Cursed

Buckettickler

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