Your weapon attacks score a critical hit on a roll of 19 or 20.
Siege.
Whenever you hit an object with this weapon, the hit is a critical hit.
Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage, Combat, Heavy, Two-Handed, Topple
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