Weapon (greataxe), legendary (requires attunement by a bard)

A magical battleaxe-lute granting the wielder a +3 bonus to attack and damage rolls made with this magic weapon.

This glossy red and white instrument looks like a lute from another world with its long neck doubling as both a fretboard and handle and its body as both resonance chamber and single-edged greataxe. When played the wielder is filled with the essence of its former legendary user Hendrix granting the user the ability to shred! In addition, the magical properties of the battle-lute allow it to add a simple bass or drum beat to accompany the main melody or riff. The item also functions as a bards spell casting focus granting a +3 bonus to spell attacks and saving throws made with the weapon. Any attack made with this weapon does an additional 1d6 thunder damage and requires a STR saving throw equal to your spell save or be pushed back 10 feet.

Thunderous power cord this item has the innate ability to cast thunderwave requiring no components either as an action or a reaction to a melee attack. When cast the spell is automatically 1st level and does not require a spell slot. If cast at 2nd level or higher a spell slot is required and the damage increases by 1d8 for each level above 1st.

Epic Melody (C) As you play all allies within auditory range are inspired by its epic acoustics. Once per turn, so long as you continue to play without interruption, (that is you maintain your concentration of the song through the use of both of your hands for playing. However,  thunderwave and any verbal spells such as healing word or bardic inspiration can still be cast without interrupting the Epic Melody) all allies add 1d4 to any one ability check, attack roll, or saving throw. The inspired creature can wait until after it rolls a d20 before deciding to use the Epic Melody die, but must decide before the DM says whether the roll succeeds or fails. A creature can only have one Epic Melody die at a time and it must be re-rolled at the start of each turn. The effect can stack with bardic inspiration.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Bonus: Spell Save DC, Proficiency: Greataxe, Bonus: Spell Attacks, bard, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

ADocProbably

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