Weapon (greataxe), legendary

The head of the axe is eternally on fire. Enemy takes fire and slash damage. 

***WEAPON CAN BE USED EVERY OTHER ROUND***

Hit/DC - +12

Attack - 4D12 + 10 Slashing Damage. Enemy takes 4D6 Fire Damage for 3 rounds.

Immune - Fire Damage. If fire is used on you while wielding the axe, damage rolled is returned as HP.

Fire Storm - A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw (15). It takes 7d10 fire damage on a failed save, or half as much damage on a successful one. The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.

 

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Immunity: Fire, Heavy, Two-Handed, Cleave

CaliJosh

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