You have a +2 bonus to attack and damage rolls made with this dagger. The dagger has 10 charges that renew at dawn. One charge can be expended to cast the cantrip True Strike as an action. After hitting, can expend 3 charges to apply the poisoned condition for 2 rounds. When thrown, can expend 2 charges to have dagger return to hand at end of turn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Poisoned, This dagger is made of dark bronze material, leather wrapped around the hilt. The blade resembles a long sharp fang., Damage, Combat, Finesse, Light, Thrown, Nick
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