Ring, uncommon

This ring can store armour and weapons in a smilar way to a bag of holiding. An unattuned ring can store a set of armour.An attuned ring can store a set of armour and weapons.

Activating the ring and changing between armour and clothes or visa versa requires an action is an easily observable action as clothes ans armour change. 

When turned around the wearer's finger the armour (and weapons) stored inside the ring will magically appear on the character replacing the clothes that were worn. Clothes worn will now be in the ring. Armour is worn amd adds to armour class immediately. Weapons appear in their sheath, holster, strap, or relevant position (etc), and require a standand activity (as per weapon type) to prepare.

When turned again the armour and all weapons (if attuned) will disapear into the ring and are replaced by the clothes previously stored in the ring. If the ring is not attuned then weapons remain in place.

An emptry ring will take what the wearer has on and store it in the ring. The wearer can then put other clothes on and repeat the process. If the wearer has nothing on, the ring will clothe them and then be empty. The ring can be emptied of all armour, weapons and clothes by saying the commanad word while being held but not worn. 

 Non armour and weapon objects such as pouches, backpacks,, etc remain were they are. Staps or bindings are losened or tightened as required to allow the replacement clothing or armour to fit. If a character is bound or restrained in some way this item will not alter that state. because magic.   

If the character already has armour on, the armour falls on the ground in a random spot within 5'. If the character has not attuned the ring and weapons are stored it in, they stay insed it until the ring has been attuned.           

Notes: Utility, Container

Item Tags: Utility Container

Steve_Sigley

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