Potion, uncommon

A cool five inch metal tube with a stopper contains a cloudy white and clear liquid. It contains six doses.

Consuming a dose causes the creature to fall into a deep slumber for one hour within 1d4 rounds unless they save vs CON DC15. Creatures may always choose to fail their save. The creature may be awoken by damage or any other creature spending one round to awaken them. After awaking from an interrupted sleep the creature is at disadvantage for all saves for 2d4 rounds.

Creatures who sleep for a full hour from this potion gain the benefit of a Long Rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/26/2021 6:37:26 PM
1
1
--
Coming Soon
Kheldul

Comments

Posts Quoted:
Reply
Clear All Quotes