Weapon (flail), legendary (requires attunement by a by a Paladin, Fighter, Barbarian (Can not be used if EVIL!))

This Multi-spiked ball flail was forged with adamantine, one of the hardest substances in existence. Forged by Divine beings, Dragons, & Elementals in an effort to help defeat the destruction and chaos that are the Elder & Outer Gods.

It was created to combat Evil forces and as such NO ONE EVIL Aligned may touch this weapon or they suffer 1d6 from each of the 8 damage types listed below (total of 8d6) and like below this damage ignores resistances but not immunities. This damage happens ever Minute the Evil person is in physical contact with this weapon.

If you are proficient with Martial melee weapons your proficient with the Adamantine Flail of Adaptation.  You gain a +2 bonus to attacks and damage with this weapon.

Upon hitting with this weapon roll a (d4)+1 this is the number of the spiked balls that hit (Max of 5). Each ball that strikes deals 1d6 piercing damage.  It also additionally deals 1d6 (per ball) of one of the following types of damage (roll 1d8) to the target (this damage ignores resistances but not immunities):

  1. Acid
  2. Cold
  3. Fire
  4. Lightning
  5. Necrotic
  6. Poison
  7. Psychic
  8. Radiant

Rolling a 20 with this weapon causes your flail to wrap around the targets weapon, they must make a Strength save (DC = 8 + Str. mod + Proficiency).  On a save the flail comes loose and they yank their weapon free, upon a failure you yank the flail back pulling their weapon from their grasps(disarming them), causing it to clang to the ground 5ft from them. They can choose to spend their reaction to pick it up or 10ft of movement on their turn to pick it up.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: by a Paladin, Fighter, Barbarian (Can not be used if EVIL!), Damage, Combat, Sap

Item Tags: Damage Combat

dragon22april

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