Weapon (mace), legendary (requires attunement)

This beautiful silver headed mace was wielded by the champion of Sehanine during the divergence.

Dormant

  • This mace has a +1 bonus to attacks made with it.
  • When you hit an enemy with Moonlight's Fury, they take an extra 1d8 radiant damage.
  • The mace has six charges, and regains 1d4 charges at dawn, which can be used to cast spell. Spell DC.
    • You can expend 1 charge to cast Cone of Moonlight, which functions like burning hands but with radiant damage, 2 charges to cast Moonbeam and 3 charges to cast twilight circle (fireball but radiant damage).

Awakened

When a character awakens Moonlight's Fury, apply the following changes to the item’s traits:

  • Increase the bonus to damage rolls to a +2.
  • Increase the force damage inflicted on a hit to 2d8 radiant damage.
  • Your charges increase from 6 to 10.
    • You can also now cast Sickening Radiance by expending 4 charges, and Crescent Strikes (Steel Wind Strike but radiant) for 5 charges.

Exalted

When a character exalts Moonlight's Fury, apply the following changes to the item’s traits:

  • Increase the bonus to damage rolls to a +3.
  • Increase the force damage inflicted on a hit to 3d8 radiant damage.
  • Your charges increase from 10 to 14.
    • You can now expend 6 charges to cast Tasha's Otherworldly Guise with the Upper Planes effects, you also gain an additional 10ft fly speed if in natural moonlight, and you can cast Crown of Stars by expending 7 charges.

Notes: As per the rules for Vestiges of Divergence in Matthew Mercer's Tal'Dorei Campaign Setting, when and how a Vestige will advance in power is up to the discretion of the DM. Often these moments will come in times of crisis or desperation, or personal distress. Or perhaps it will occur as the character develops personally, or completes an accomplishment of some kind. As the man himself says, "Allow the organic narrative moments you feel may exemplify such an advancement to occur, and tailor your triggering moment accordingly"

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Sap

Item Tags: Damage Combat

Skaromas16

Comments

Posts Quoted:
Reply
Clear All Quotes