a crossbow enchanted to use magic itself as ammo. This version fires a more powerful beam but need a power source
It costs 1 charge to fire and can hold up to five charges. Charges can be refilled by using a spell slot of 5th or lower which will refill charges equal to the spell slot used or by taking a short rest. It deals 2d10 force damage.
It's too large to be used when moving. Disadvantage on attack rolls when moving or standing. Advantage when leaning it on something or going prone
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Replace Damage Type: Force, Damage, Combat, Ammunition, Heavy, Loading, Range, Two-Handed, Push
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