Ring, very rare (requires attunement by a creature)

This magic ring is made of solid electrum. It emits very small vibrations that are nearly imperceptible.

The ring confers the following benefits while attuned to it:

  • While wearing this ring, you have an infallible sense of taste. You can distinguish and identify individual components of any nonmagical material or mixture you taste.
  • Whenever you make an ability check to produce food or drink, you are considered proficient and instead add double your proficiency bonus to the check.
  • You gain resistance to poison damage, as well as advantage on saving throws against being Poisoned. If you are already resistant, you instead gain immunity to poison damage.

As an action, you can remove the ring from your finger and place it on any surface. When you do so, you speak the command word and the ring becomes a square metal hatch, large enough for a Medium creature to pass through unhindered, which remains until you command it to revert back into a ring. When you create the hatch, any number of creatures you choose are permitted to open the hatch. A creature that you have not permitted to open the hatch is incapable of touching it, unless that creature is capable of entering the Ethereal Plane; reaching out to grab it results in the creature reaching through the hatch, feeling only the surface behind it. While active, the hatch will respond the following verbal commands from the attuned creature. Using each command word takes an action:

  • Manifest - Turns the ring into the hatch
  • Revert - Turns the hatch back into the ring
  • Release - Makes the hatch openable by any creature
  • Seal - Makes the hatch openable only by creatures with permission
  • Enhance (usable by the ring or the hatch) - A food or drink item that you touch instantly improves in quality in a way which you determine; one might age a wine by a couple of centuries and add berries and spices to it, or increase the marbling of a cut of beef, for example. The attunee can use this ability a number of times equal to their proficiency bonus, and regain all expended uses daily, at dawn.
  • Excurse - Teleports any creatures or objects within the space of the attunee's choice to the desired destination, duplicating the effects of a teleport. Upon arrival, the hatch will once again become a ring and appear in the attunee's hand. Once this ability is used, it cannot be activated again for the next 1d8 - 1 (minimum of 0) dawns.
  • Transport - Teleports objects within the space of the attunee's choice to a location within 1 mile. The object(s) must fit within a 5-foot cube. The attunee can use this ability a number of times equal to their proficiency bonus, and regain all expended uses daily, at dawn.

The interior of the hatch opens to a personal extradimensional space that is a 20-foot cube, with a ladder extending downwards from the opening. Any organic material of the attunee's choice does not age or spoil while in this space. A creature that does not have permission to open the hatch can breathe in this space with the hatch sealed for 10 minutes, after which they will begin to suffocate. Extradimensional travel from within the space is possible, and extradimensional travel into the space requires the teleporting entity to see the hatch.

Additionally, while outside of the hatch, the attunee can manifest a desired food or drink item within the space (no action) whose cost does not exceed 5 gp. Alternatively, the attunee can mentally summon any item that is contained within the space (no action). In either case, when the hatch is opened to retrieve said item(s), a shadowy hand will come to the top of the hatch with the desired item(s) in hand. The hand is invisible to all but the wielder, and cannot leave the hatch.

Notes: Advantage: Saving Throws, Resistance: Poison, creature

Mugen_no_Shi

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