+3 Armor that gives the wearer the strength, constitution and appearance of the greatest storm giants.
While wearing the armor, you're strength and constitution modifier increase by 10 and your size category becomes Huge. This does not effect the amount of health you gain by leveling up. You also gain immunity to lightning, thunder and poison damage as well as resistance to physical damage, magical or otherwise. The wearer gains advantage in constitution saving throws if they are not already proficient, due to your body essentially binding with the armor. Finally the wearer gains the hit points of a storm giant as well as their current amount of hit points.
Due to the way the armour interacts with its wearer, if the armour is subjected to the antimagic spell or some other similar effect, the wearer must make a constitution saving throw against the casters spell save DC. The wearer has advantage on this saving throw. If they fail the saving throw the wearer becomes incapacitated for 1 round after which they may retry the saving throw.
Also, the deity that created this armor enabled electrical energy to be refined in the layers of the armor to become healing energy. Any lightning damage that the wearer would suffer instead heals them by the same amount.
If paired with the lightning rod of the storms the wearer gains twice the hit points of a storm giant. Being 460.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: All, Immunity: Lightning, Immunity: Thunder, Immunity: Poison, Proficiency: Constitution Saving Throws, Incapacitated, The wearer must spend 24 hours attuning to the item, sitting inside it the entire time., Combat, Warding, Str. 15 Required, Stealth Disadvantage
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