You have a +2 bonus to attack and damage rolls made with this magic weapon.
When you roll a natural 20 on an attack roll, it produces a wild magic surge. Roll a d12 for the following wild magic table:
1. You light on fire. Take (1d10) damage at the start of each turn until the flames are out.
2. The spirit of an ancestral minotaur chieftain appears and aids in your attack. Do additional 1d6 radiant damage.
3. You teleport up to 30ft to an unoccupied space you can see.
4. You cast Confusion centered on yourself.
5. The next creature that hits you takes 1d6 psychic damage as a ghostly pair of horns charges them.
6. For the next minute, you regain 3 HP at the start of each of your turns.
7. You grow a long beard made of flowers. You heal 2 hp, and attacks made against you have advantage.
8. Teleport any creature you can see 20ft to an unoccupied space of your choosing.
9. You turn into a bowl of petunias until the start of your next turn. While a bowl of petunias, you have 5 HP, and are incapacitated. If you drop to 0 hit points, your bowl breaks, and your form reverts, taking all damage dealt exceeding the bowl of petunias 5 HP.
10. Your hair falls out but grows back within 24 hours.
11. The spirit of piracy fills you. You gain 10 temporary HP, and every sentence you speak for the next 10 minutes must begin with, "The first rule of space..."
12. You cast Fireball at 3rd level centered on the axe. You get advantage on the saving throw.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Requires attunement., Damage, Combat, Heavy, Two-Handed, Cleave
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