Wondrous Item, varies

Arcanotech bicycles are a specialized vehicle that use an arcanotech core to assist in propulsion and other magical effects. They are a Medium object with the following statistics:

Armor Class: 13
Hit Points: 50
Speed: 80 ft.
Carrying Capacity: 500 lbs.
Damage Immunities: poison, psychic
Modifier: +5

Rechargeable. An arcanotech bicycle requires spell energy to function. The core powering the bicycle may be recharged by expending magical energy into it. Each level of spell slot you expel into the core creates 6 hours of charge. Most arcanotech bicycles are equipped with manual pedals that can be extended should the user be unable to charge the bike.

Travel. To be used as a vehicle, the bicycle requires one driver of Medium or Small size. Two people can ride uncomfortably on a single bicycle. At a gentle pace, an arcanotech bicycle can travel 25 mph, which is comparable to a galloping horse. The bicycle can reach a top speed of 50 mph. The bicycle can move half as much on difficult terrain. An arcanotech bicycle requires a driver to move.

Proficiency. An individual proficient in Land Vehicles can add their proficiency to safely operate the bicycle in challenging conditions. These conditions include, but are not limited to: difficult terrain, taking damage, driving at top speed, stunts, etc. 

Stunts. An arcanotech bicycle is not made for complex stunts, but drivers may still attempt them. The DC for stunts is set by your DM and may vary depending on the difficulty of what you are trying to achieve. Proficiency with Land Vehicles allows you to add your proficiency to safely operate the vehicle.

Upgrading. Proficiency with Smith's Tools or Tinker's Tools allow you, or someone you hire, to upgrade your bike as long as you have the necessary materials. An arcanotech bicycle can have up to three upgrades before it becomes unwieldy or too heavy to maneuver properly. Speak with your DM before adding one of the following upgrades to your bicycle:

Upgrade Description
Extra Armor Protective plates are added to your bicycle's outer shell. The bike's AC increases by +2.
Ram A metal ram is install on the front of your arcanotech bicycle. As an action, and if the bike moves at least 20 feet straight towards a target, you may attempt to hit that target with the bicycle. You must be the driver of the vehicle to perform this action. If the target is a creature, it must succeed on a DC 15 Dexterity saving throw, or take 1d8 points of damage per 10 feet of movement cleared (up to a maximum of 5d8) and be knocked prone. On a success, the target nimbly dodges out of the way.
Boost Your bike is installed with a secondary, highly unstable aracanotech core that allows you to go even faster. While driving your bike, you may use your bonus action to dash up to the bike's speed. This upgrade has a 1 time use, and an additional unstable arcanotech core must be purchased and installed for each use. It takes ten minutes to install a new core.
Spiked Hubcaps Your regular hubcaps are swapped out with spiked ones. On your turn, if your bike is within 5 ft. of a target, you may use your action to ram the target. The spiked hubcaps have a +5 to hit. On a hit, the hubcaps do 2d4 points of piercing damage.
Spell Effect: Fire Your arcanotech core is enchanted with a fire spell. As an action, you may deploy a line of fire, beginning at the back end of your vehicle and extending for 30 feet. A creature or vehicle that crosses the fire must make a DC 15 DEX saving throw. On a fail, the creature or vehicle takes 2d6 points of fire damage and half as much on a success. The effects remain on the ground for 1 minute.
Spell Effect: Ice Your arcanotech core is enchanted with an ice spell. As an action, you may deploy a line of ice, beginning at the back end of your vehicle and extending for 30 feet. The area becomes difficult terrain. A creature or vehicle that crosses the ice must succeed a DC 15 DEX saving throw or fall prone. The effects remain on the ground for 1 minute.
Spell Effect: Cloud Your arcanotech core is enchanted with the ability to expel a cloud of fog. As an action, you may deploy multicoloured gas in a 30 ft. cone behind you and cause creatures in the area to become blinded for the duration if they remain. The cloud extends around corners. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round. Otherwise, the cloud disperses in 1 minute.
Passenger Car A passenger car is installed on your aracanotech bike. A creature of Medium or smaller size can ride in the passenger car. Your bike can no longer reach top speeds or perform stunts without risking the creatures on the vehicle. Your carrying capacity increases by 150 lbs.
Music for the Road Your arcanotech core is enchanted to play delightful tunes. If radio is within range, the core may be used to tune into that. You can change the music or station as a free action.
Taffers

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