The amulet bears the symbol of the divine master, it is warm to the touch and glows faintly, when in darkness the amulet emits bright light 15 ft, when in combat the amulet emits a radiant aura of 15ft
The wearer can spend 1 charge to double the amount of dice rolled/ Hit points regained by any healing spell
The wearer can spend 1 charge to double the damage dice on any attack or spell made by the wearer on any enemy inside the 15 ft radius
the wearer can spend 3 charges to cast crusaders mantle
Crusaders Mantle
Level: 3rd
Casting Time: 1 Action
Range/Area: Self (30 ft )
Components: V
Duration: (Concentration) 1 Minute
School: Evocation
Attack/Save: None
Damage/Effect: Radiant
Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.
Players handbook pg. 230
Notes: Crusaders Mantle Level: 3rd Casting Time: 1 Action Range/Area: Self (30 ft ) Components: V Duration: (Concentration) 1 Minute School: Evocation Attack/Save: None Damage/Effect: Radiant Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack., wearer must either be alligned with a good aligned deity or have amulet gifted be a servant of a good aligned deity
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