Weapon (longsword), artifact (requires attunement by a Lawful Good Paladin or Cleric)

The shattered steel of this ancient blade is held together by some form of white magic. The shards, although not attached to the rest of the blade, remain immovable. A glowing white stone lies in the middle of a white gold crossbar. It’s light brings a sense of confidence and peace to those who wield it. The handle is a dark ebony steel. This sword is indestructible, no amount of magic or power can destroy or disenchant this weapon, not even a wish spell. It appears to be made from something or by someone far more powerful than the Gods. 

Unfathomable Magic - Banish is a +10 Longsword

Immutable Force - Why attuned and wielding Banish, your STR and CON score become 24. You gain +2 AC.

Nane's Sanctuary - Once per long rest you can cast the Resurrection Spell. Once per short rest you can cast Armor of Origin on yourself.

Smite the Vile - All evil creatures are vulnerable to the damage Banish deals.

 

Armor of Origin

Casting Time: 1 action
Range: Self
Duration: 1 hour

Your body becomes enveloped by warm, pure light. You shed bright light for 20 feet, and dim light for 20ft. You gain 30 Temporary HP for the duration. Until the spell ends,  if a creature hits you with an attack, the creature takes twice as much damage they dealt to you but in radiant damage.

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Set: Constitution Score, Set: Strength Score, Damage: Radiant, Bonus: Armor Class, Lawful Good Paladin or Cleric, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

CountEldritch

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