This black bladed dagger has runes etched into the blade, originating from a language unknown. The dagger shows no sings of being magical, until it's attuned to.
Attuned Abilities:
As a free action, the attuned can make the runes on the unsheathed blade glow blue, shedding Bright Light in a 5-foot radius and Dim Light in an additional 5-foot radius.
The damage this dagger deals counts as magical in terms of overcoming resistance and immunity to non-magical Piercing damage.
This dagger deals 1d4 damage per character level.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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