Armor (shield), artifact (requires attunement by a Cleric, Paladin)

This mighty silver shield fronted with a purple triangle featuring 3 amber tear drops, is trimmed with a clear purple crystal and interlocked with emerald slithering serpents. Hailed as the shield of a great paladin serving the god Talona, it comes equipped with a few abilities to change the tides of combat.

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

You activate a strap within the shield, when activated the purple edging on the shield spark up and create a large or singular wall of force, this wall extends out. 

Large Wall: Projecting a broad, forward-facing energy shield, which can absorb substantial damage before it is destroyed. Though the player may protect himself and his companions behind the shield, he cannot attack while sustaining it. This shield has a total health of 200 HP, however although it may block both magical and physical attacks, physical attacks deal double the damage to this shield. Each round the shield goes without taking damage, it gains back 25 HP. 

Singular Wall: Projecting a singular rectangular wall of force before the player, this wall can be sustained as an extension of the shield without the loss of combative abilities. This shield however only protects the player and not his allies, and has a total HP of 50 before shattering. Each round the shield goes without damage, the shield recovers 10 HP. The shield blocks both magical and physical attacks but takes double damage from physical attacks. 

 Regardless of mode the shield can be used once per mode, per combat encounter, after it is shattered it must take time to recover and refill it's power.

Shield Dome: Once per day however you may use an ability in which the shield flies up in the air above you, creating a dome of force in a 30 x 30 radius around you. This wall has a total pool of 500HP and although it may block magical and physical attacks, physical attacks deal double damage. This shield however does not recover energy over time, instead each turn it loses 10 HP due to it's overexertion of power.

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Advantage: Saving Throws, Bonus: Armor Class, Cleric, Paladin, Combat, Warding

Item Tags: Combat Warding

Dyraxos

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