Weapon (sickle), rare

This pair of sickle-like blades have chains in their handles, allowing for sweeping attacks at range. While using this weapon, you gain a +1 attack and damage rolls. Using the chains, you can make attacks from up to 15 feet away but you cannot add you modifier to the damage. The blades have 4 charges that can be used for various effects. After 6 successful attacks, you regain one charge.

* As an action, you can spend a charge to make a ranged attack with the blades. On hit, you pull yourself to an unoccupied space within 5 feet of the target.

* As a reaction, you can spend a charge to kick off a creature you are engaged with to an unnoccupied space 15 feet away. If you have 4 charges when you do this, you deal 1d6 damage to the target. this movement provokes an attack of opportunity but at disadvantage.

* As a reaction, you can spend a charge to teleport to an unoccupied space within 10 feet of you. This does not provoke an attack of opportunity.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage, Combat, Light, Nick

Item Tags: Damage Combat

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