Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
The next time you hit a creature with a melee attack from this weapon, you may use your bonus action to fire the bullet inside the Axe Pistol, and the attack deals an extra 1d8 piercing damage to the target. If the bullet inside the Axe Pistol is used as a ranged attack, the attack roll is made with disadvantage. The range is 160 feet.
Reload 1. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire 1. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses and the target who made the attack suffers 1d8 piercing damage. The weapon cannot fire again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Ammunition. All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
Flintlock pistol with axe, made in wood and metal with a mechanism of loading and firing.
In combat, generally these weapons are used for a single shot at melee distance, since the method of reloading is very slow and the aim is not designed for range attacks. Therefore the fighters after shooting use the axe of the pistol until they can recharge it again.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Piercing, Damage, Combat, Light, Thrown, Vex
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Posted Nov 20, 2021I really like the extra bonus action attack you added to this, though I would wonder what the effect would be for the opposite. Maybe if you make a successful ranged attack with this weapon you can make a melee attack as a bonus action against any opponent in range (5ft) for 1d6 slashing or piercing damage. Something like that. It would be a great weapon for a rogue or fighter. I also appreciate that you added the rules for the pistol, much easier than having to look them up.
You say the range is 160ft, does that mean the pistol's range is something like 40/160 or 20/160? I do think that's a bit far for a flintlock pistol to be accurate. Maybe something like 20/100. If you made a flintlock rifle battleaxe (tm) or something like that, then you could get much farther, 400ft or more, but a pistol I think would only be accurate for one hundred feet or so. But that's just me wanting it to be a bit more realistic. Who says you have to stick to that? Have fun with it!
Just my thoughts. Keep up the good work, and Stay Awesome!
Ps. Did you get the idea from Shadiversity's video too?
MACHICOLATIONS!