1D6 healing
5 Charges
Recharges 1D4+1 at Dawn
The Am-Bu-Lance has 5 charges. use one charge and touch one ally to give the 1D6 healing. this takes one action. Can not be used on your self.
The Am-Bu-Lance is red and white striped and when in use it gives off a red and amber flashing light till the end of your next turn.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Heavy, Reach, Two-Handed, Topple
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