Weapon (greatsword), legendary (requires attunement by a 1 hour ritual with the weapon. This weapon may only be attuned to one person at a time. Must be attuned for the perks to activate, otherwise functions as a standard greatsword)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you roll a 20 on a weapon attack with this weapon, you freeze the target in a thick layer of ice. Their speed is reduced to 0, and are restrained by the ice. At the end of each of it's turns, it may make a STR saving throw to end the effect, as well another creature may use their action to attempt to free them by making a STR check. The Save DC for this check is 16. Creatures immune or resistant to cold damage automatically succeed on this saving throw.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Cold, Resistance: Fire, 1 hour ritual with the weapon. This weapon may only be attuned to one person at a time. Must be attuned for the perks to activate, otherwise functions as a standard greatsword, Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

Arctic_Kolob

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