If switched once, it turns into a baton dealing 1d4 bludgeoning damage, it can be held one-handed, if switched on twice, it turns into a quarterstaff dealing 1d8 bludgeoning damage, it is held two-handed
Using a charge it can extend one side to become a longer baton or to use as a vaulting pole
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage, Combat, Versatile, Topple
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