You gain a +2 bonus to attack and damage rolls made with this magic weapon.
Each of the 7 chains of this mace-and-chain end with a star, whose claw-shaped spikes hug a faceted crystal of deep crimson.
When a fiend is hit with Anima Plango, a fraction of its soul is imprisoned in the crystals, which start glowing and wailing with despair of all the souls locked within, thirsting for more. If within the next 8 hours Anima Plango is carried into an area which prevents this fiend from teleporting there from its current location (or using planar travel in case they're on different planes), Anima Plango pulls the rest of that fiend's soul out of its body, imprisoning it in the crystalline stars. Else the soul fragments are released and return to the fiend.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Good aligned character, Damage, Combat, Sap
Previous Versions
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7/9/2021 7:57:17 PM
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Coming Soon
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