Staff, artifact (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)

You have resistance to fire damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), scorching ray (2 charges), fireball (3 charges), wall of fire (4 charges), immolation (5 charges), investiture of flame (6 charges), fire storm (7 charges), incendiary cloud (8 charges).

You can expend all 10 charges to cast the 9th level meteor swarm.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 10, the staff blackens, crumbles into cinders, and is destroyed.

Notes: Resistance: Fire, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding

Item Tags: Damage Control Combat Warding

PapiDookie

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