Weapon (shortsword), legendary (requires attunement by a by a chaotically aligned creature)

Azrael is a shortsword that can impose the very concept of death onto a target or even an abstract concept.

Upon making an attack with this sword, there is a 1% chance that when you impose the concept of death in a strike, the target will instantly die.

Or you must say when making an attack, if you intend to kill or sever a connection by imposing death onto it.

 

Spellcasting

This weapon has 9 charges, and regains 2d4+1 charges at dawn.

Cantrips: Booming blade, Green-flame blade, Sword burst, True strike (bonus action)

Expending charges to cast spells:

Compelled duel (1), Divine Favor (1), Hex (1), Zephyr Strike (1)

Find Steed (2), Spiritual weapon (2)

Aura of vitality (3), Hunger of hadar (3), Phantom steed (3)

Death ward (4), Divination (4)

Commune (5), Holy weapon (5), 

Blade barrier (6), Harm (6)

Divine word (7), Finger of death (7)

 

Abilities

While attuned to this sword you can cast any of the spells from it by spending charges. 

This sword is legendary and has a +4 to damage and attack rolls. It also deals a bonus 1d12 necrotic damage.

If you score a critical hit with this sword, the target must make a wisdom saving throw or take triple damage instead of doubled.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Necrotic, Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, by a chaotically aligned creature, Finesse, Light, Vex

KaitoSchnee

Comments

Posts Quoted:
Reply
Clear All Quotes