this weapon is fated to be wielded by the champion of Loki. while they are attuned to it they gain the following benefits.
this weapon gains an extra +3 to hit and damage. this weapons damage is considered magic for the purposes of overcoming resistance and immunity.
the axe deals an extra d8 radiant or force damage whenever it strikes a creature, the damage type can be swapped as a bonus action. this damage becomes 2d8 when striking fiends, undead, or celestials.
while attuned to this axe you have an intrinsic ability to detect illusions. you gain truesight out to a range of 30 feet.
the axe has 30 charges. You can spend these charges on a number of abilities the axe can do. the axe regains 4d6+6 charges at dawn.
- Tricksters bolt (5 charges)- You shoot a 60 foot long bolt of green lightning at a target within range then again from said target to up to 4 more targets within 60 feet of the first and force all targets to make a dc 19 dex save or take on a fail 10d6 lightning damage and suffer disadvantage on attack rolls until the start of your next turn. half as much damage and no other effect on a success.
- Shape the clouds (8 charges)- you cast the control weather spell taking only 1 action but lasting only 1 hour.
- Jotuns frost (7 charges)- You cast cone of cold at seventh level. Any creature that fails the save suffers halved movement for a minute or until they take fire damage.
- Lokis veal (4 charges)- you cast greater invisibility on yourself.
- Discombobulate (5 charges) you cast a modified version of mirror image making 5 duplicates. the rolls needed to swap out with them goes 2, 4, 6, 8, 11. Alternatively if you are a trickster cleric you replicate the effect of your duplicity creating 5 duplicates.
- Ethereal jaunt (7 charges)- You cast the Etherealness spell on yourself.
- Lie to reality (all current charges)- You channel lokis trickster magic through your words and lie to the world about your current condition. you gain temp hp equal to 4 times the number of charges used for one hour. As part of this action even the words you spoke are lies to the world allowing you to cast any spell you have prepared with a casting time of one action, regardless of your current spell slots.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Force, Damage: Force, Set Base: Truesight, must be attuned by cleric or paladin who follows Loki., Versatile, Topple
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