Weapon (revolver), artifact (requires attunement by a This weapon requires attunement)

A mystical revolver with an ivory grip inlaid with an ebony spade symbol. It is said the revolver brings good and bad luck in combat.

On a hit, you may roll the damage dice twice and take the higher result.

While you have this weapon attuned, you make any death saving throws with disadvantage.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Light, Replace Damage Type: Piercing, This weapon requires attunement, Range, Ammunition (Firearms), Reload, Sap

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