Weapon (longsword), artifact (requires attunement by a paladin)

Created by the hand of the goddess of nature and ruler of the upper pantheon herself, this blade carries extraordinary fighting capabilities. It is unable to be destroyed other than by other artifacts created specifically to destroy.


Blessings of the Wildmaker.

  • You gain a +3 to attack and damage rolls made with this magic weapon.
  • You Gain a +2 to your Charisma score and the score maximum increases by 2.
  • When you drop to 0 hit points, instead of falling unconscious instead stay conscious healing hit points equal to 2d12 + your charisma bonus. When this ability is used, it cannot be used again until dawn.

  • You can use the blade to cast haste on yourself requiring no concentration.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Bonus: Charisma Score, Bonus: Ability Score Maximum, paladin, Versatile, Sap

EchoXan

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