This magic flying vehicle resembles a hot air balloon, but has some arcane perks.
The balloon comes as a 1 cubic foot package. Unpacking and packing takes 10 minutes (free action), while the package/balloon is on the ground. You have to be within 30 ft of the package or balloon, when issuing the command, but after that no interaction is needed. You can unpack and pack as often as you want. If you pack, while the balloon is not empty, the contents are shunted to an adjacent spot. When you unpack, you can designate one creature besides you, that can operate the balloon (steer and change flight mode).
Operation: With a bonus action, you (or the designated person) can issue instructions to the balloon to change flight mode, sink or rise, and, if in powered flight, direction and speed. You can issue multiple instruction with one bonus action. Only you can use advanced features.
The balloon has two flight modes: powered and drifting. While drifting you fly with the wind. In powered flight, you have a speed of 60 ft, but wind influences your flight. After 12 hours of powered flight, the balloon needs to recharge for 6 hours in packed state to use powered flight again, but you can keep drifting.
The balloon consists of a sphere with 20 ft radius and a 10x10 ft gondola fitting 6 medium creatures (1000 pounds) giving them half cover. The two can't be separated and act as one target. The balloon has an AC of 13 and hit points equal to 10 times your character level. It is immune to poison and psychic damage and resistant to bludgeoning. If the balloon has to make any saving throw, add your Proficiency Bonus to the roll.
If the balloon's hit points are below 1/5 maximum, it starts to sink in the fastest and safest way possible, unless you choose to override this. If the hit points are zero it automatically packs itself instantly, leaving the passengers and cargo in free fall.
The balloon regains 1/10 of its maximum hit points per hour in packed state.
The Ranger archetype "Balloon Pilot" in the homebrew subclass section makes use of this item, enhancing its usability by additional features.
Notes: Movement, Utility
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