Rhamnousia, goddess of Justice, has blessed this ancient warhammer imbuing it with power. You have a +1 bonus to attack and damage rolls made with this magic weapon. The hammer has two powers. Penance and reprieve. You may use these powers a number of times per day equal to your proficiency bonus. The powers reset at dawn.
Penance: When you hit with an attack you may deal an additional 1D12 + half your character level lightning damage
Reprieve: When a creature within 5 feet of you is hit with an attack, you can use your reaction to reduce the damage the target takes by 1d12 + half your character level
The necromancer is vanquished by your hand Koth. The dead shall remain at rest. This is as it should be. A new day is dawning and you shall be its herald. Take the Hammer of Absolution. Use it to restore balance to the world.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Replace Damage Type: Lightning, Charges are equal to your proficiency bonus, This ancient war hammer requires attunement and a pact made with Rhamnousia, Greek goddess of Justice, Damage, Combat, Versatile, Push
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