An exquisitely balanced silver dagger with a matching silver bracelet. The blade is etched with arcane script and has a small blue gem at the pommel, producing a faint glimmer.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When attuned and wearing the complimentary bracelet, as an action you can throw the dagger and then teleport to its location as long as it is no further than 30ft away from you. As a bonus action, you can teleport this dagger to your hand as long as it is no further than 100ft away from you.
This dagger holds four charges. To recharge the dagger, roll a d20:
- 1 (Critical Failure) = The dagger and bracelet shatter, becoming unusable and removed from your inventory
- 2-8 = 1 Point Recharged
- 9-15 = 2 Points Recharged
- 16-19 = 3 Points Recharged
- 20 = 4 Points Recharged
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Melee Weapon Attack: Slashing, Ranged Weapon Attack: Piercing, Ancient Blink Dagger, Requires Attunement, Damage, Combat, Finesse, Light, Thrown, Nick
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