Weapon (battleaxe), legendary (requires attunement)

Constantly changing shape and color except for the dull gray eye in the center of the blade, the Axe of the Jester is an enigma. Many heroes and villains have wielded the weapon, though never for long. Other pieces of chaos matter seem draw to it magnetically, and the blade laughs in a high bubbly voice whenever chaos is wrought.

You have a +3 bonus to attack and damage rolls made with this magic weapon.

On every hit with the axe, roll on the following table for a random effect.

d12 Effect
1 You take psychic damage equal to the damage dealt.
2 Fireball is cast with a DC of 16, centered on the axe.
3 A slaad chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
4 You and your target each teleport 15 ft. away from each other.
5 A blinding light emits from the axe. You and your target must make a DC 16 Constitution saving throw or become blinded until the end of your next turn.
6 Your skin turns a color chosen by the DM. A Remove Curse spell can end this effect.
7 Nothing happens.
8 Thorny vines sprout from the ground around you in a 15 ft. radius. The vines are nonmagical difficult terrain.
9 You regain 2d10 hit points.
10 You become invisible until the end of your next turn. The invisibility ends if you attack or cast a spell.
11 A creature of your choice within 30 ft. of you takes 3d10 lightning damage.
12 Each creature in a 30 ft. cone in front of you must make a DC 16 Constitution saving throw or take 5d6 thunder and 5d6 radiant damage and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

Sentience. Axe of the Jester is a sentient chaotic neutral weapon with an Intelligence of 10, a Wisdom of 15, and a Charisma of 17. It has hearing and darkvision out to a range of 120 feet. The weapon can understand Common and Slaad and can communicate with its wielder telepathically. Its voice is high and bubbly. While you are attuned to it, Axe of the Jester also understands every language you know.

Personality. The Axe of the Jester is a sliver of the splintered death slaad Xzbzx’s consciousness. The axe has no desire to rejoin the other pieces and become whole again, as it is having too much fun traveling the multiverse and causing mayhem. 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Cursed, Sentient, Versatile, Topple

Item Tags: Damage Combat Cursed Sentient

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