You gain a +2 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 17 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Your critical hit range increases by 1. You now roll a crit on 19 or 20.
This broken giant sized great sword is weilded as a standard medium sized greatsword. If repaired the damage dice increase by 3D4, the size becomes giant sized, and can be weilded with disadvantage for each attack.
Upon repair this weapon maims giants that fail their DC 17 saving throw, breaking their femur. A maimed creature cannot stand until healed magically or takes a long rest.
This is the broken greatsword of Bahgtru, the son of Gruumsh. This sword was used to wage war against the Giant God Minderhal, slaying the deity, but breaking in half in the process. Repairing this sword will restore its strength.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Heavy, Two-Handed, Graze
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