Weapon (rifle, automatic), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon. range 60

When using the Arcane LMG make an attack against all enemy in range.

 

It's too large to be used when moving. Disadvantage on attack rolls when moving or standing. Advantage when leaning it on something or going prone

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Force, Advantage: Ranged Attacks, Disadvantage: Ranged Attacks, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

Item Tags: Damage Combat

Jack727

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