You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Dragon's Bane. When you hit a dragon with this weapon, the dragon takes an extra 3d6 force damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Morndinsamman's Blessing. While attuned to this weapon you gain the following benefits:
- Your Constitution score increases by 2, as does your maximum for that score.
- You have advantage on saving throws against poison, and you have resistance against poison damage.
- You have darkvision out to a range of 60 feet.
- You can speak, read, and write Dwarvish.
- Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Additional, Damage: Additional, Damage: Force, Resistance: Poison, Set Base: Darkvision, Language: Dwarvish, Bonus: Constitution Score, Advantage: Saving Throws, Bonus: Ability Score Maximum, Damage, Combat, Versatile, Push
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