This amulet was birthed from the death of a Beholder, resembling a blue and green eye in the middle of intertwining metal. There are 10 stalks along the outside of the amulet, resembling the eyestalks of a beholder. While wearing this amulet, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. While wearing it, you can also use an action to expend a charge to cast one of the ray spells within it. The amulet holds 10 charges and refills itself after a long rest.
Beholder's Curse. Using all 10 charges before taking a long rest awakens a sentience within the item, which is that of a baby beholder. This event forces the wielder to make a DC 10 Charisma saving throw against being controlled by this sentience. Each success returns the sentience to a dormant slumber, but raises the next charisma save by 1.
Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.
Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Notes: Sense: Darkvision
Previous Versions
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