To use roll a d8. result will be determined by #.
for fire amulet
1: fireball aimed at opponent; roll one d6 +4 for damage
2: heals closest figure; whether enemy or opponent; 1d8+3
3: Burst into flames temporarily: 1d6+3
4: charms opponent for 2 turns
5: fireball aimed at nearest figure; 1d6+4
6: heals you; 1d8+3
7: block opponent that attacks you once during battle
8: fall unconscious for 1 turn
for water amulet
3: water blast aimed at opponent; roll one d6 +4 for damage
1: heals closest figure; whether enemy or opponent; 1d8+3
5: drown temporarily: 1d6+3
2: charms opponent for 2 turns
4: water blast aimed at nearest figure; 1d6+4
7: heals you; 1d8+3
8: block opponent that attacks you once during battle
6: fall unconscious for 1 turn
for earth amulet
8: rock blast aimed at opponent; roll one d6 +4 for damage
1: heals closest figure; whether enemy or opponent; 1d8+3
5: rock hits head : 1d6+3
3: charms opponent for 2 turns
6: rock blast aimed at nearest figure; 1d6+4
7: heals you; 1d8+3
4: block opponent that attacks you once during battle
2: fall unconscious for 1 turn
for air amulet
8: small tornado aimed at opponent; roll one d6 +4 for damage
6: heals closest figure; whether enemy or opponent; 1d8+3
5: wind strongly pushes you back : 1d6+3
2: charms opponent for 2 turns
4: small tornado aimed at nearest figure; 1d6+4
3: heals you; 1d8+3
1: block opponent that attacks you once during battle
7: fall unconscious for 1 turn
Comments