You have 6 charges, you regain 1d6 charges after taking a long rest.
- (1 charge) Astral Step: you can cast misty step or, you can teleport 5 feet from an allie you can see up to 90 feet.
- (1 charge) Beholders Prey: you can cast hunter's mark, the extra damage becomes psychic damage, once an enemy is marked you can use (1 charge) as a bonus action to know 2 resistances or 1 immunity.
- (2 charge) Telekinetic Dream: you can release a psychic storm, each creature in a 15ft cone must make a Wisdom saving throw (equal to your WIS + proficiency bonus + 8), if they fail they are stunned until the end of your next turn.
- (2 charge) Antimagic: you can cast counterspell using your wisdom.
- (3 charge) Weakening Blow: you can pick a creature to remove 1 of is resistance or, you can remove 2 resistances for (4 charge).
Notes: Stunned
Previous Versions
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7/21/2021 2:12:48 PM
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Coming Soon
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