You have a +1 bonus to attack and damage rolls made with this magical quarterstaff.
As a bonus action, you cause the quarterstaff to rapidly spin until the end of your next turn (and may use a bonus action to continue the effect on subsequent turns). When you do so, you lose the +1 bonus to attack and damage rolls made with the weapon, but you gain a +1 bonus to AC and Dexterity saving throws.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Monk, Damage, Combat, Warding, Versatile, Topple
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