Armor (plate), rare (requires attunement by a Requires Attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you succeed on a Intelligence or Wisdom saving throw against a damaging spell or effect while wearing it, you can use your reaction to expend 1 of its charges to take no damage instead.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Requires Attunement, Warding, Jewelry, Str. 15 Required, Stealth Disadvantage
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