All attacks made with this weapon are magical for the sake of overcoming resistances. Since it is silvered it also does an extra d6 damage to were-creatures.
Armor of the Fallen. When you activate this effect by speaking the command phrase, the ruby in the hilt shatters and coats you with a blood-like substance. Spreading over your arm and chest before hardening. This armor piece gives you a +2 to your AC and proficiency on Intimidation checks. It lasts for 1 minute and can be used at will, whenever.
Grasp of the Forgotten. You can cast the spells "hold person" or "hold monster" each once a day after activating the armor.
Curses
Unquenchable Bloodthirst: Every time you activate the armor piece there is a chance that the being that initially created it will posses you. This chance starts at 3% but increases by 1 every time you activate the armor. If you are possessed, you will be so for 1 minute.
Clenched Fist. Every time you attempt to put down the axe or have it leave your person you must make a Wisdom Saving throw of DC 18. If you fail, you can not put down the axe and want to keep it with you. If you succeed then you reluctantly part with the axe for a while.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Either speak the activation phrase or spend an hour meditating with the axe. The curse can only be seen through the identification spell., Damage, Control, Buff, Combat, Finesse, Light, Vex
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