Scythe of The Accalia, which translates to Scythe of The She-Wolf. This scythe was held and made by a female druid who hunts with the pack of wolves, her origins unknown. Unfortunately a hunter who was out hunting one day came across the female druid, saying her beauty was one of a goddess, but was as fierce as the scythe she carried. Many people don't believe the encounter from the warning he came back from his hunt, but people who went to go hunt in those same woods during evening or the at night either never came back or did come back with major cuts with the cuts looking claw like. With more people disappearing or coming back severely wounded caused a riled up and formed a mob to take on the Accalia. There they encountered the female druid, her looks of those of a goddess and being fierce just like her scythe. But with the anger in the mob, they attacked her and her pack of wolves leaving her severely close to death as she was able to make her escape in the burning forest, but not far enough from the fire. She gave her faithful female wolf friend the scythe in a charm attached to the wolf taking it to a new location. One only to be told in legends, for a new owner to claim, and to lead the pack on.
The scythe is 6th long and has a long blade, its colors changing on the wielders choice, with parts of the blade having claw like teeth on the chine part of the blade (when weapon standing the top part of the blade)
its has a wolf like face on where the heel and tang are connected (what connects the blade and snath off the weapon) where the eyes have red like jewels on it, the snath is a black colored metal that curves a bit with the blade and has bits of cloth wrapped around the handle areas, it can be folded to where the blade is close to the snath with enough room to be able to hold the weapon without cutting any fingers off. The claws extend about 1 in. to make the weapon cut easier when folded.
The wielder can either fold the weapon in order to carry it on their back when sheathing the scythe, or if attuned by a druid, they can cause the weapon to magically change it into an accessory like a ring, an earing, necklace, etc. but when changed to an accessory there will always be a wolf symbol that will represent it, either the face of a wolf, paw, or a crescent moon. to change it into a weapon they must have a word or short sentence in order to summon the scythe from the accessory, example "The hunt, begins." or "Let the night, be your last." When done they can magic focus on the weapon to transform back into said accessory.
transforming: free action
Rolls:
to hit target: roll + STR
range: melee
damage:
Scythe form: 4d8 + 5 slashing
Scythe folded form: 3d8 + 4 slashing
charges:
charges can be used for attunement for Druid
has 2 charges, eyes glow depending how many charges you have on the gems of the wolfs icon on the scythe
1) use both charge to add paralysis (DC 15)
2)use a charge to roll a d10
3)use both charges to do an extra attack (not a bonus action)
4)use a charge to stun target for 1 turn(DC17)
5)use a charge to steal energy from them (heal 1d10)
NOTE TO PLAYERS: if you want to have the attunement set for other classes rather than druid then that will be up to your DM, the attunement is for the transformation part as part of the items backstory.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: The red gem stone like eyes on the wolfs head of the scythe will glow showing a charge is ready to be used, one will stop glowing indicating a charge has been used. When attacking you can choose one of the following to add the effect to the scythe's attack. 1) use both charge to add paralysis (DC 15) 2)use a charge to roll a d10 3)use both charges to do an extra attack 4)use a charge to stun target for 1 turn (DC17) 5)use a charge to steal energy from them (heal 1d10), Druid, Damage, Combat, Shapechanging, Versatile, Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/24/2021 7:48:54 AM
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1
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Coming Soon
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