During combat, at the start of the wearer's turn, they restore 1 hp or gain 1 Temporary hp if they are not currently down any hit points. [ the Temporary hit points stack, but not with any other source of temporary hit points ] At the end of Combat, any Temporary HP provided by this amulet are removed (re-absorbed into the amulet for later need).
The first time during a combat that the wearer drops to 0 hit points... for any effect other than disintegrate ... the wearer is immediately restored to the 1st level hit points (That is, full hit die + CON modifier) by spending 1 Hit die. If the character has no Hit die to spend, this function fails. Either way, the Amulet ceases to function until after the Character completes a long rest.
Notes: Anyone with a base CON score of 12 or better can attune to this item
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