You can use a bonus action to expend a charge activating one of these magic bracers, causing them to enchant in one of six ways.
Natural State- The bracer appears fine crafted bracers.
Fire- The bracer begins to glow red and heat emanates from it, dealing an extra 1d6 fire damage to any target it hits.
Cold- The bracer is covered in frost and is frigid to the touch, it deals an extra 1d6 cold damage to any target it hits.
Thunder- Mist surrounds the bracer and large booms occur with each successful hit, dealing an extra 1d6 thunder damage.
Lighting- Sparks flicker around the bracer, dealing an extra 1d6 lightning damage.
Poison- A putrid green and noxious gas is expelled from the bracer, successful hits deal an extra 1d6 poison damage to the target.
Acid- A shiny and green liquid begins dripping from the bracer, it deals an extra 1d6 acid damage to any target it hits.
The charge lasts for 10 minutes and is recharged at a short rest.
Notes: Damage: Acid, Damage: Cold, Damage: Fire, Damage: Lightning, Damage: Poison, Damage: Thunder
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