Artemis is highly advanced silver, crossbow-akin weapon of demonic origin. Despite this, it has a very angelic look. Above its barrel is a face with yellow eyes and helmet-like panel. A pair of arms cross in front of the barrel from its sides. Behind the arms are wing designed panels. On the back is a long tail that extends over its users elbow. Artemis is adorned with purple jewels and all of the panels can open and rotate.
It's a demonic gun which fires arrows made with you Life energy. It has the ability to fire multiple shots at either one or many enemies at a time.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
For Artemis damage rolls use as many hit die of your class as you wish, the target takes damage equal to the result. Then, reduce your HP equal to the result of the damage roll.
You can target a maximum of 5 enemies for a single attack with with this weapon but the damage they take is divided by the number of targets.
If your dexterity is below 16 and you attack with this weapon you must succeed a dexterity saving throw or be turn into Artemis the demon, the DM will then take control of your characther. Your party can reverse the transformation be defeating Artemis but you will loose the weapon as a result.
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Loading, Range, Two-Handed, Slow
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