Weapon (dagger), legendary (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This weapon has 5 charges.

When you land an attack with this weapon, you expend 1 charge as a bonus action to cast dispel magic on the target. You can spend more charges to cast it at higher levels.

Charges regenerate daily at dawn.

Additionally, you can expend all 5 charges at once to perform this weapons ultimate attack. When you land an attack with the weapon, expend all 5 charges to permanently dispell all magical effects on the target. This counts as a wish spell for overcoming spells only affected by wish. This counts as whatever spell or item is necessary for dispelling any magical effect. The wielder takes 20d10 necrotic damage as the blade consumes life force to fuel this attack.

Once this feature is used, the blade loses nearly all magical property and reverts to a standard +1 dagger.

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

CaptainSocks

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